Unidentified Items

I recently got back into playing Morrowind (with boatloads of mods, of course), and a few days ago I finished and released a mod that I made called Curses (which you can download here from Morrowind Nexus).  What it does is replace most of the higher-end weapons you find (and inevitably collect a massive hoard of) with “unidentified” versions, which are worthless until you identify them by trying them on.  At this point you may be in for an unpleasant surprise as the item turns out to be cursed and then cannot be unequipped until you see a healer.

This got me thinking a bit deeper into the game design theory behind unidentified/cursed items, and how it might apply to other RPGs, including one that I might be making, hint hint.

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