What next?

So, I wanted to write a big, long article on Unity.  Explaining the pros, cons, etc of not only Unity specifically, but of using a pre-built engine in general.  This ended up taking forever because, well, I have mixed feelings about Unity.  A bit of a love-hate relationship with it, if you will.  I wasn’t quite sure how to approach that, so instead I’ll just go straight to what’s important.

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